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2.1 KiB
C

/*
* To change this license header, choose License Headers in Project Properties.
* To change this template file, choose Tools | Templates
* and open the template in the editor.
*/
/*
* File: unittest1.c
* Author: corwinperren
*
* Created on February 1, 2017, 9:02 PM
*/
#include <stdio.h>
#include <stdlib.h>
#include "dominion.h"
#include "dominion_helpers.h"
#include "rngs.h"
int testing_assert(int expression, int should_print);
long sucesses = 0;
long failures = 0;
int main(int argc, char** argv) {
struct gameState G, G_copy;
int k[10] = {adventurer, gardens, embargo, village, minion, mine, cutpurse,
sea_hag, tribute, smithy};
unsigned int arbitrary_hand_count_max = MAX_HAND - 3;
for(int l = 0 ; l < 4 ; l++){
for(int i = 1 ; i < arbitrary_hand_count_max ; i++){
initializeGame(4, k, 65432, &G);
G.handCount[0] = arbitrary_hand_count_max;
G.whoseTurn = l;
G_copy = G;
drawCard(0, &G_copy);
drawCard(0, &G_copy);
drawCard(0, &G_copy);
discardCard(i, l, &G_copy, 0);
playSmithy(&G, i);
testing_assert(G.handCount[l] == G_copy.handCount[l], 0);
for(int j = 0 ; j < arbitrary_hand_count_max ; j++){
testing_assert((G.hand[l][j] >= curse) && (G.hand[l][j] <= treasure_map), 0);
testing_assert((G_copy.hand[l][j] >= curse) && (G_copy.hand[l][j] <= treasure_map), 0);
}
}
}
printf("Run complete!\n");
printf("SUCCESSES: %ld\n", sucesses);
if(failures > 0){
printf("Some tests failed!!!\n");
printf("FAILURES: %ld\n", failures);
}
return (EXIT_SUCCESS);
}
int testing_assert(int expression, int should_print) {
if (expression) {
if(should_print){
printf("TEST SUCCEEDED!\n");
}
sucesses++;
return 1;
} else {
if(should_print){
printf("TEST FAILED!\n");
}
failures++;
return 0;
}
}