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https://github.com/caperren/school_archives.git
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75 lines
1.9 KiB
C
75 lines
1.9 KiB
C
/*
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* To change this license header, choose License Headers in Project Properties.
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* To change this template file, choose Tools | Templates
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* and open the template in the editor.
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*/
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/*
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* File: unittest1.c
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* Author: corwinperren
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*
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* Created on February 1, 2017, 9:02 PM
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*/
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#include <stdio.h>
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#include <stdlib.h>
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#include "dominion.h"
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#include "dominion_helpers.h"
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#include "rngs.h"
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int testing_assert(int expression);
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int main(int argc, char** argv) {
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struct gameState G;
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int k[10] = {adventurer, gardens, embargo, village, minion, mine, cutpurse,
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sea_hag, tribute, smithy};
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unsigned int arbitrary_hand_count_max = MAX_HAND - 1;
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for(int i = 0 ; i < 4 ; i++){
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initializeGame(4, k, 65432, &G);
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G.deckCount[i] = MAX_DECK;
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G.whoseTurn = i;
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for(int j = 0 ; j < arbitrary_hand_count_max ; j++){
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int hand_count = G.handCount[i];
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int num_actions = G.numActions;
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playGreat_Hall(&G, j);
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testing_assert(G.handCount[i] == hand_count);
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testing_assert(G.numActions == num_actions + 1);
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for(int j = 0 ; j < G.handCount[i] ; j++){
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testing_assert((G.hand[i][j] >= curse) && (G.hand[i][j] <= treasure_map));
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}
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}
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}
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// printf("Hand: %d\n", G.handCount[0]);
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// drawCard(0, &G);
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// printf("Hand: %d\n", G.handCount[0]);
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// G.numActions++;
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// discardCard(0, 0, &G, 0);
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// printf("Hand: %d\n\n", G.handCount[0]);
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//
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// printf("Hand: %d\n", G.handCount[0]);
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// playGreat_Hall(&G, 0);
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// printf("Hand: %d\n\n", G.handCount[0]);
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return (EXIT_SUCCESS);
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}
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int testing_assert(int expression) {
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if (expression) {
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printf("TEST SUCCEEDED!\n");
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return 1;
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} else {
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printf("TEST FAILED!\n");
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return 0;
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}
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}
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