#include #include "HumanPlayer.h" HumanPlayer::HumanPlayer(char symb) : Player(symb) { } HumanPlayer::~HumanPlayer() { } void HumanPlayer::get_move(OthelloBoard* b, int& col, int& row) { std::cout << "Enter col: "; std::cin >> col; std::cout << "Enter row: "; std::cin >> row; } HumanPlayer* HumanPlayer::clone() { HumanPlayer *result = new HumanPlayer(symbol); return result; }