/* * File: main.c * Author: caperren * * Created on April 27th, 2018 */ #include "mt19937ar.h" #include #include #include #include #include #include #include #include #include ////////// Program defines you might want to change ////////// #define NUM_INSERTERS 2 #define NUM_DELETERS 2 #define NUM_SEARCHERS 2 #define MIN_NUMBER 0 #define MAX_NUMBER 10 #define MIN_SLEEP_INSERTER 2 #define MAX_SLEEP_INSERTER 4 #define MIN_SLEEP_SEARCHER 1 #define MAX_SLEEP_SEARCHER 2 #define MIN_SLEEP_DELETER 10 #define MAX_SLEEP_DELETER 15 ////////// Global variables and structs for linked list ////////// typedef struct linked_list { struct linked_list *next; uint16_t value; } linked_list; linked_list *list_head = NULL; uint16_t list_size = 0; ////////// Global variables and structs for threading and sempaphores ////////// typedef struct light_switch { uint16_t counter; sem_t mutex; } light_switch; sem_t no_searches_semaphore; sem_t no_insertions_semaphore; sem_t insertion_mutex; light_switch insertion_light_switch; light_switch search_light_switch; ////////// Other global variables ////////// //RDRAND value to check for #define RDRAND_FLAG (1 << 30) // Get random number based on whether rdrand is supported. uint8_t get_random_number(uint8_t min, uint8_t max) { uint8_t rand_val; unsigned long seed; unsigned int eax; unsigned int ebx; unsigned int ecx; unsigned int edx; eax = 0x01; // ASM for checking if RDRAND supported __asm__ __volatile__("cpuid" : "=a" (eax), "=b" (ebx), "=c" (ecx), "=d" (edx) : "a" (1), "c" (0) ); // Seed random with /dev/random int random = open("/dev/random", O_RDONLY); read(random, &seed, sizeof (seed)); unsigned int random_value; if ((ecx & RDRAND_FLAG) == RDRAND_FLAG) { char return_code = 0; char count = 0; // ASM for RDRAND while(return_code != 1 && count < 10){ __asm__ volatile( "rdrand %0 ; setc %1" : "=r" (random_value), "=qm" (return_code) ); count++; } } else { // Twister if RDRAND not supported init_genrand(seed); random_value = genrand_int32(); } return (random_value % (max + 1 - min)) + min; } void insert_linked_list(uint16_t value){ linked_list *new = malloc(sizeof(linked_list)); new->next = NULL; new->value = value; if(list_head == NULL){ list_head = new; }else{ linked_list *cursor = list_head; while(cursor->next != NULL){ cursor = cursor->next; } cursor->next = new; } list_size++; } void delete_position_from_linked_list(uint16_t position) { linked_list *cursor_prev = list_head; linked_list *cursor_current = list_head; if(list_head == NULL || position >= list_size){ return; } if(position == 0){ list_head = cursor_current->next; free(cursor_current); }else{ for(uint16_t i = 0 ; i < position ; i++){ cursor_prev = cursor_current; cursor_current = cursor_current->next; } cursor_prev->next = cursor_current->next; free(cursor_current); } list_size--; } int16_t position_of_value_linked_list(uint16_t value){ linked_list *cursor_current = list_head; if(list_head == NULL){ return -1; } uint16_t count = 0; do{ if(cursor_current->value == value){ return count; } count++; cursor_current = cursor_current->next; }while(cursor_current != NULL); return -1; } void light_switch_lock(light_switch *current_light_switch, sem_t *current_semaphore){ sem_wait(¤t_light_switch->mutex); current_light_switch->counter++; if(current_light_switch->counter == 1){ sem_wait(current_semaphore); } sem_post(¤t_light_switch->mutex); } void light_switch_unlock(light_switch *current_light_switch, sem_t *current_semaphore){ sem_wait(¤t_light_switch->mutex); current_light_switch->counter--; if(current_light_switch->counter == 0){ sem_post(current_semaphore); } sem_post(¤t_light_switch->mutex); } void *inserter_thread(){ printf("Inserter starting.\n"); fflush(stdout); sleep(2); //Do this so you can easily see threads starting while(1){ uint16_t new_number = get_random_number(MIN_NUMBER, MAX_NUMBER); uint16_t sleep_time = get_random_number(MIN_SLEEP_INSERTER, MAX_SLEEP_INSERTER); printf("Inserter going to sleep for %d seconds.\n", sleep_time); fflush(stdout); sleep(sleep_time); printf("Inserter awake and waiting for access.\n"); fflush(stdout); light_switch_lock(&insertion_light_switch, &no_insertions_semaphore); sem_wait(&insertion_mutex); printf("Inserter now has access.\n"); printf("Inserting number %u.\n", new_number); fflush(stdout); insert_linked_list(new_number); sem_post(&insertion_mutex); light_switch_unlock(&insertion_light_switch, &no_insertions_semaphore); } } void *searcher_thread(){ printf("Searcher starting.\n"); fflush(stdout); sleep(2); //Do this so you can easily see threads starting while(1){ uint16_t search_value = get_random_number(MIN_NUMBER, MAX_NUMBER); uint16_t sleep_time = get_random_number(MIN_SLEEP_SEARCHER, MAX_SLEEP_SEARCHER); printf("Searcher going to sleep for %d seconds.\n", sleep_time); fflush(stdout); sleep(sleep_time); printf("Searcher awake and waiting for access.\n"); fflush(stdout); light_switch_lock(&search_light_switch, &no_searches_semaphore); printf("Searcher has access.\n"); fflush(stdout); int16_t value = position_of_value_linked_list(search_value); if(value != -1){ printf("Search successful. Found value %d.\n", value); } else { printf("Search unsuccessful. Could not find value %u.\n", search_value); } fflush(stdout); light_switch_unlock(&search_light_switch, &no_searches_semaphore); } } void *deleter_thread(){ printf("Deleter starting.\n"); fflush(stdout); sleep(2); //Do this so you can easily see threads starting while(1){ uint16_t sleep_time = get_random_number(MIN_SLEEP_DELETER, MAX_SLEEP_DELETER); printf("Deleter going to sleep for %d seconds.\n", sleep_time); fflush(stdout); sleep(sleep_time); printf("Deleter awake and waiting for access.\n"); fflush(stdout); sem_wait(&no_searches_semaphore); sem_wait(&no_insertions_semaphore); uint16_t delete_position = get_random_number(0, list_size); printf("Deleter has access.\n"); printf("Deleting node at position %d.\n", delete_position); fflush(stdout); delete_position_from_linked_list(delete_position); sem_post(&no_insertions_semaphore); sem_post(&no_searches_semaphore); } } int main(int argc, char **argv) { // Storage for threads pthread_t inserters[NUM_INSERTERS]; pthread_t searchers[NUM_INSERTERS]; pthread_t deleters[NUM_INSERTERS]; // Initialize light switches sem_init(&insertion_light_switch.mutex, 1, 1); insertion_light_switch.counter = 0; sem_init(&search_light_switch.mutex, 1, 1); search_light_switch.counter = 0; // Initialize other semaphores and mutex sem_init(&no_insertions_semaphore, 1, 1); sem_init(&no_searches_semaphore, 1, 1); sem_init(&insertion_mutex, 1, 1); // Spin up threads for(uint8_t i = 0 ; i < NUM_INSERTERS ; i++){ pthread_create(&inserters[i], NULL, inserter_thread, NULL); } for(uint8_t i = 0 ; i < NUM_SEARCHERS ; i++){ pthread_create(&searchers[i], NULL, searcher_thread, NULL); } for(uint8_t i = 0 ; i < NUM_DELETERS ; i++){ pthread_create(&deleters[i], NULL, deleter_thread, NULL); } // Wait for threads to join for completion. for(uint8_t i = 0 ; i < NUM_INSERTERS ; i++){ pthread_join(inserters[i], NULL); } for(uint8_t i = 0 ; i < NUM_SEARCHERS ; i++){ pthread_join(searchers[i], NULL); } for(uint8_t i = 0 ; i < NUM_DELETERS ; i++){ pthread_join(deleters[i], NULL); } }