#include "dominion.h" #include #include #include "rngs.h" int main (int argc, char** argv) { struct gameState G; int i; int start = -1; int k[10] = {adventurer, gardens, embargo, village, minion, mine, cutpurse, sea_hag, tribute, smithy}; memset(&G, 'z', sizeof(struct gameState)); initializeGame(4, k, atoi(argv[1]), &G); printf ("Rough guide to locations in structure:\n"); printf ("0: numPlayers\n"); printf ("%ld: supplyCount[0]\n", ((long)&(G.supplyCount[0]))-((long)&G)); printf ("%ld: embargoTokens[0]\n", ((long)&(G.embargoTokens[0]))-((long)&G)); printf ("%ld: hand[0][0]\n", ((long)&(G.hand[0][0]))-(long)(&G)); printf ("%ld: deck[0][0]\n", ((long)&(G.deck[0][0]))-(long)(&G)); printf ("%ld: discard[0][0]\n", ((long)&(G.discard[0][0]))-(long)(&G)); printf ("%ld: playerCards[0]\n", ((long)&(G.playedCards[0]))-(long)(&G)); for (i = 0; i < sizeof(struct gameState); i++) { if (((char*)&G)[i] == 'z') { if (start == -1) { start = i; } } else{ if (start != -1) { if (start == (i-1)) { printf ("Byte %d uninitialized.\n", start); } else { printf ("Bytes %d-%d uninitialized.\n", start, i-1); } start = -1; } } } if (start != -1) { if (start == (i-1)) { printf ("Byte %d uninitialized.\n", start); } else { printf ("Bytes %d-%d uninitialized.\n", start, i-1); } } return 0; }