Added VERY old code. Very cringy to look at, but hey, we all had to start somewhere...

This commit is contained in:
2018-01-08 23:37:31 -08:00
parent 7b18f6a807
commit df19ed7631
141 changed files with 26107 additions and 0 deletions

View File

@@ -0,0 +1,22 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2013
VisualStudioVersion = 12.0.21005.1
MinimumVisualStudioVersion = 10.0.40219.1
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ASM_Project", "Assignment3.vcxproj", "{4164AA65-1EF9-4E69-899B-D1BED776070B}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
Release|Win32 = Release|Win32
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{4164AA65-1EF9-4E69-899B-D1BED776070B}.Debug|Win32.ActiveCfg = Debug|Win32
{4164AA65-1EF9-4E69-899B-D1BED776070B}.Debug|Win32.Build.0 = Debug|Win32
{4164AA65-1EF9-4E69-899B-D1BED776070B}.Release|Win32.ActiveCfg = Release|Win32
{4164AA65-1EF9-4E69-899B-D1BED776070B}.Release|Win32.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

View File

@@ -0,0 +1,79 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<ItemGroup>
<MASM Include="Assignment4_perrenc.asm" />
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{4164AA65-1EF9-4E69-899B-D1BED776070B}</ProjectGuid>
<ProjectName>ASM_Project</ProjectName>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<PlatformToolset>v120</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<PlatformToolset>v120</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
<Import Project="$(VCTargetsPath)\BuildCustomizations\masm.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)$(Configuration)\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(Configuration)\</IntDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(Configuration)\</IntDir>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<MASM>
<IncludePaths>c:\Irvine</IncludePaths>
</MASM>
<Link>
<AdditionalDependencies>user32.lib;irvine32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>c:\Irvine;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Console</SubSystem>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<DataExecutionPrevention>
</DataExecutionPrevention>
<ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Link>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<DataExecutionPrevention>
</DataExecutionPrevention>
<AdditionalLibraryDirectories>c:\Irvine;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<SubSystem>Console</SubSystem>
<ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
<AdditionalDependencies>user32.lib;irvine32.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
<MASM>
<IncludePaths>c:\Irvine</IncludePaths>
</MASM>
</ItemDefinitionGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
<Import Project="$(VCTargetsPath)\BuildCustomizations\masm.targets" />
</ImportGroup>
</Project>

View File

@@ -0,0 +1,3 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
</Project>

View File

@@ -0,0 +1,254 @@
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
TITLE Assignment 3 (main.asm)
;Author: Corwin Perren
;Date: 2/05/2014
;Description:
; This program greets a user by name, takes in ten integers, sums
; non-negative ones, and computers the average of that sum before saying
; goodbye to the user
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
INCLUDE Irvine32.inc
.data
ProgramTitle BYTE "CS 271 - Assignment 3",0
ProgrammerName BYTE "Written by: Corwin Perren",0
NamePrompt BYTE "By what name may I call you?",0
NamePrompt2 BYTE "Your name: ", 0
NameResponse BYTE "Welcome, ", 0
NameResponse2 BYTE ".", 0
EnterNumPrompt BYTE "Please enter ten numbers between 0 and 100.", 0
TooGreat BYTE "The number you entered was too large, please try again.", 0
IncorrectInputMessage BYTE "You did not enter a valid number.", 0
ListingPrint BYTE "Number ", 0
ListingPrint2 BYTE ":", 0
NoPosMessage BYTE "No Positive Integers Entered...", 0
NumPosMessage BYTE "Number of Positive Integers: ", 0
SumMessage BYTE "Sum of Positive Integers: ", 0
AvgMessage BYTE "Average of Positive Integers: ", 0
TermMessage BYTE "Goodbye, ", 0
TermMessage2 BYTE ".", 0
TESTMessage BYTE "Equal to Zero", 0
NumEntries DWORD 10
MaxEntryVal DWORD 100
StorArray DWORD 10 dup(0)
UserName BYTE 25 dup(0)
NumPos DWORD 0
FinalSum DWORD 0
FinalAvg DWORD 0
.code
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;Procedure for writing string with newline
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
Write_String_NL PROC uses EDX,
StringPtr:Ptr BYTE ;Varible to store string offset pointer
mov edx, StringPtr ;Moves the string to the proper register
call WriteString ;Prints the string
call Crlf ;Prints a new line
ret
Write_String_NL ENDP
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;Procedure for writing string without newline
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
Write_String PROC uses EDX,
StringPtr:Ptr BYTE ;Variable to store string offset pointer
mov edx, StringPtr ;Moves the string to the proper registers
call WriteString ;Prints the string
ret
Write_String ENDP
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;Procedure for printing program title and programmer name
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
PrintTitle PROC
INVOKE Write_String_NL, OFFSET ProgramTitle ;Prints the program title
INVOKE Write_String_NL, OFFSET ProgrammerName ;prints the programmer's name'
call Crlf ;Prints a new line
ret
PrintTitle ENDP
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;Procedure for getting user's name and greeting them
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
MeetAndGreet PROC
INVOKE Write_String_NL, OFFSET NamePrompt ;Gets username prompt ready
INVOKE Write_String, OFFSET NamePrompt2 ;Gets second half of username prompt ready
mov edx,OFFSET UserName ;Moves offset for username storage var into edx
mov ecx,SIZEOF UserName ;Sets max number of characters to read in
call ReadString ;Reads in username string from user
call Clrscr ;Clears the screen to clean up output
INVOKE Write_String, OFFSET NameResponse ;Prints the first part of the welcome message
INVOKE Write_String, OFFSET UserName ;Prints the user's name
INVOKE Write_String_NL, OFFSET NameResponse2 ;Prints teh second half of the welcome message
call Crlf ;Prints a new line
ret
MeetAndGreet ENDP
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;Procedure for printing what the user may enter
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
PrintEnterNumPrompt PROC
INVOKE Write_String_NL, OFFSET EnterNumPrompt ;Gets welcome message part 2 redy to print
ret
PrintEnterNumPrompt ENDP
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;Procedure for retreiving integer inputs from user
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
GetNumbers PROC
mov ecx, NumEntries ;Sets loop count variable
mov esi, OFFSET StorArray ;Puts storage array into esi reg
jmp EnterNum ;Jump to beginning of number entry
IncorrectInput:
INVOKE Write_String_NL, OFFSET IncorrectInputMessage ;Displays incorrect input message
jmp EnterNum ;Jumps to beginning of number entry
GreaterThanMax:
INVOKE Write_String_NL, OFFSET TooGreat ;Displays number to great message
EnterNum:
INVOKE Write_String, OFFSET ListingPrint ;Prints number entry listing
mov eax, NumEntries ;Moves total entries to eax
inc eax ;Increments by one to start at 1 rather than 0
sub eax, ecx ;Subracts current loop var to determine count val
call WriteInt ;Writes for number entry listing
INVOKE Write_String, OFFSET ListingPrint2 ;Finishes priting number entry listing
call ReadInt ;Reads in int from user
jo IncorrectInput ;Re-do previous if incorrect input
cmp eax, MaxEntryVal ;Check if number too great
jg GreaterThanMax ;Jump if number too great
mov [esi], eax ;Move number if valid into array
add esi, 4 ;Increment array pointer
loop EnterNum ;Loop unti ecx equals 0
ret
GetNumbers ENDP
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;Procedure for determining number of positive integers, summing them, and
;calculating their average
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
CalcStuff PROC
mov ecx, NumEntries ;Puts loop counter in
mov esi, OFFSET StorArray ;Gets array ready to loop through
mov eax, 0 ;Makes sum register zero
ArrayLoop:
mov edx, [esi] ;Read out one array value
add esi, 4 ;Increment array pointer
cmp edx, 0 ;Check if negative
jl ArrayLoopEnd ;Jump to ignore if negative
add eax, edx ;If non-negative, add to sum reg
inc NumPos ;Increment number of positive found
ArrayLoopEnd:
loop ArrayLoop ;Loop until array empty
cmp NumPos, 0 ;Check if any positive found
jne MoreThanZero ;Jump if there are positive integers
Invoke Write_String_NL, OFFSET NoPosMessage ;Write no positive intergers message
jmp QuickEnd ;End program because no positive integers
MoreThanZero:
mov FinalSum, eax ;Move positive integers sum to variable
mov edx, 0 ;Zero upper of numerator
mov ebx, NumPos ;Put value in lower of numerator
div ebx ;Divide sum by number of positive integers
mov FinalAvg, eax ;Take result which is average and store in varible
call Crlf ;Print a new line
ret
CalcStuff ENDP
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;Prints the number of positive integers
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
PrintNumPos PROC
Invoke Write_String, OFFSET NumPosMessage ;Print string for number of positive integers
mov eax, NumPos ;Move varaible into printing register
call WriteInt ;Print number of positive integers
call Crlf ;Print a new line
ret
PrintNumPos ENDP
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;Prints the sum of the positive integers
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
PrintSumOf PROC
Invoke Write_String, OFFSET SumMessage ;Print the message for the sum
mov eax, FinalSum ;Move sum into printing register
call WriteInt ;Print sum
call Crlf ;Print new line
ret
PrintSumOf ENDP
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;Prints the average of the positive integers
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
PrintAverageOf PROC
Invoke Write_String, OFFSET AvgMessage ;Print message for the average
mov eax, FinalAvg ;Move average into printing register
call WriteInt ;Print the average
call Crlf ;Print a new line
ret
PrintAverageOf ENDP
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;Procedure for printing the termination message
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
PrintTerm PROC
Invoke Write_String, OFFSET TermMessage ;Print the first part of the termination message
Invoke Write_String, OFFSET UserName ;Print the user's name
Invoke Write_String_NL, OFFSET TermMessage2 ;Print the second part of the termination message
ret
PrintTerm ENDP
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;Main Procedure
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
main PROC
call PrintTitle ;Prints title
call MeetAndGreet ;Greets user by name
call PrintEnterNumPrompt ;Print prompt for program use
call GetNumbers ;Retrieves user integer entries
call CalcStuff ;Performs math on numbers entered
call PrintNumPos ;Prints number of positive integers
call PrintSumOf ;Prints sum of positive integers
call PrintAverageOf ;Prints average of positive integers
QuickEnd::
call PrintTerm ;Prints termination message
exit
main ENDP
END main