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Added new coursework, cleaned up structure
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define block model
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(
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size [0.5 0.5 0.5]
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gui_nose 0
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)
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define topurg ranger
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(
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sensor(
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range [ 0.0 20.0 ]
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fov 270.25
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samples 1081
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)
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# generic model properties
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color "black"
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size [ 0.05 0.05 0.1 ]
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)
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define erratic position
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(
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#size [0.415 0.392 0.25]
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size [0.35 0.35 0.25]
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origin [-0.05 0 0 0]
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gui_nose 0
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drive "diff"
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localization "odom"
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topurg(pose [ 0.050 0.000 0 0.000 ])
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odom_error [0.05 0.05 0.01 0.02 0.01 0.02]
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)
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define floorplan model
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(
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# sombre, sensible, artistic
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color "gray30"
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# most maps will need a bounding box
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boundary 1
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gui_nose 0
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gui_grid 0
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gui_outline 0
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gripper_return 0
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fiducial_return 0
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laser_return 1
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)
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# set the resolution of the underlying raytrace model in meters
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resolution 0.005
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interval_sim 100 # simulation timestep in milliseconds
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window
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(
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size [ 745.000 448.000 ]
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rotate [ 0.000 0.000 ]
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scale 5
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)
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# load an environment bitmap
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floorplan
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(
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name "manyDots"
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bitmap "manyDots.pgm"
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size [54.0 58.7 0.5]
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pose [ 0 0.0 0 90.000 ]
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)
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# throw in a robot
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erratic( pose [ -10.000 10.000 0 90.000 ] name "era" color "blue" localizaion "gps" localization_origin [0 0 0 0])
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