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Added Software Engineering II code
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/*
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* To change this license header, choose License Headers in Project Properties.
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* To change this template file, choose Tools | Templates
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* and open the template in the editor.
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*/
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/*
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* File: unittest1.c
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* Author: corwinperren
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*
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* Created on February 1, 2017, 9:02 PM
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*/
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#include <stdio.h>
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#include <stdlib.h>
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#include "dominion.h"
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#include "dominion_helpers.h"
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#include "rngs.h"
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int testing_assert(int expression);
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int main(int argc, char** argv) {
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struct gameState G;
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int k[10] = {adventurer, gardens, embargo, village, minion, mine, cutpurse,
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sea_hag, tribute, smithy};
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initializeGame(2, k, 65432, &G);
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//If province cards are empty or are least three supply piles are, game end
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//else game is not over. 1 is game end, 0 is game continues
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unsigned int victory_cards_max = 12;
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unsigned int num_supply_piles = treasure_map+1;
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unsigned int max_count_for_any_supply = 60;
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int i;
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for (i = 0; i < victory_cards_max; i++) {
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int num_zeroed = 0;
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for (int k = 0; k < num_supply_piles; k++) {
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G.supplyCount[k] = max_count_for_any_supply;
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}
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for (; num_zeroed < num_supply_piles; num_zeroed++) {
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for (int j = 0; j < num_zeroed; j++) {
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G.supplyCount[j] = 0;
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}
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G.supplyCount[province] = i;
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if ((G.supplyCount[province] == 0) || (num_zeroed >= 3)) {
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testing_assert(isGameOver(&G) == 1);
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} else {
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testing_assert(isGameOver(&G) == 0);
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}
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}
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}
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return (EXIT_SUCCESS);
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}
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int testing_assert(int expression) {
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if (expression) {
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printf("TEST SUCCEEDED!\n");
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return 1;
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} else {
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printf("TEST FAILED!\n");
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return 0;
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}
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}
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