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Added Software Engineering II code
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#include "dominion.h"
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#include <stdio.h>
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#include <stdlib.h>
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#include "rngs.h"
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int main (int argc, char** argv) {
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struct gameState G;
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int i;
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int start = -1;
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int k[10] = {adventurer, gardens, embargo, village, minion, mine, cutpurse,
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sea_hag, tribute, smithy};
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memset(&G, 'z', sizeof(struct gameState));
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initializeGame(4, k, atoi(argv[1]), &G);
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printf ("Rough guide to locations in structure:\n");
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printf ("0: numPlayers\n");
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printf ("%ld: supplyCount[0]\n", ((long)&(G.supplyCount[0]))-((long)&G));
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printf ("%ld: embargoTokens[0]\n", ((long)&(G.embargoTokens[0]))-((long)&G));
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printf ("%ld: hand[0][0]\n", ((long)&(G.hand[0][0]))-(long)(&G));
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printf ("%ld: deck[0][0]\n", ((long)&(G.deck[0][0]))-(long)(&G));
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printf ("%ld: discard[0][0]\n", ((long)&(G.discard[0][0]))-(long)(&G));
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printf ("%ld: playerCards[0]\n", ((long)&(G.playedCards[0]))-(long)(&G));
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for (i = 0; i < sizeof(struct gameState); i++) {
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if (((char*)&G)[i] == 'z') {
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if (start == -1) {
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start = i;
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}
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} else{
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if (start != -1) {
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if (start == (i-1)) {
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printf ("Byte %d uninitialized.\n", start);
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} else {
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printf ("Bytes %d-%d uninitialized.\n", start, i-1);
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}
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start = -1;
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}
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}
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}
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if (start != -1) {
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if (start == (i-1)) {
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printf ("Byte %d uninitialized.\n", start);
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} else {
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printf ("Bytes %d-%d uninitialized.\n", start, i-1);
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}
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}
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return 0;
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}
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