Added Software Engineering II code

This commit is contained in:
2017-11-29 12:18:13 -08:00
parent c036c6e53f
commit 4566d98b5f
54 changed files with 9288 additions and 0 deletions

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#include "dominion.h"
#include "dominion_helpers.h"
#include <string.h>
#include <stdio.h>
#include <assert.h>
#include "rngs.h"
#define DEBUG 0
#define NOISY_TEST 1
int checkDrawCard(int p, struct gameState *post) {
struct gameState pre;
memcpy (&pre, post, sizeof(struct gameState));
int r;
// printf ("drawCard PRE: p %d HC %d DeC %d DiC %d\n",
// p, pre.handCount[p], pre.deckCount[p], pre.discardCount[p]);
r = drawCard (p, post);
//printf ("drawCard POST: p %d HC %d DeC %d DiC %d\n",
// p, post->handCount[p], post->deckCount[p], post->discardCount[p]);
if (pre.deckCount[p] > 0) {
pre.handCount[p]++;
pre.hand[p][pre.handCount[p]-1] = pre.deck[p][pre.deckCount[p]-1];
pre.deckCount[p]--;
} else if (pre.discardCount[p] > 0) {
memcpy(pre.deck[p], post->deck[p], sizeof(int) * pre.discardCount[p]);
memcpy(pre.discard[p], post->discard[p], sizeof(int)*pre.discardCount[p]);
pre.hand[p][post->handCount[p]-1] = post->hand[p][post->handCount[p]-1];
pre.handCount[p]++;
pre.deckCount[p] = pre.discardCount[p]-1;
pre.discardCount[p] = 0;
}
assert (r == 0);
assert(memcmp(&pre, post, sizeof(struct gameState)) == 0);
}
int main () {
int i, n, r, p, deckCount, discardCount, handCount;
int k[10] = {adventurer, council_room, feast, gardens, mine,
remodel, smithy, village, baron, great_hall};
struct gameState G;
printf ("Testing buyCard.\n");
printf ("RANDOM TESTS.\n");
SelectStream(2);
PutSeed(3);
for (n = 0; n < 2000; n++) {
for (i = 0; i < sizeof(struct gameState); i++) {
((char*)&G)[i] = floor(Random() * 256);
}
p = floor(Random() * 2);
G.deckCount[p] = floor(Random() * MAX_DECK);
G.discardCount[p] = floor(Random() * MAX_DECK);
G.handCount[p] = floor(Random() * MAX_HAND);
checkDrawCard(p, &G);
}
printf ("ALL TESTS OK\n");
exit(0);
printf ("SIMPLE FIXED TESTS.\n");
for (p = 0; p < 2; p++) {
for (deckCount = 0; deckCount < 5; deckCount++) {
for (discardCount = 0; discardCount < 5; discardCount++) {
for (handCount = 0; handCount < 5; handCount++) {
memset(&G, 23, sizeof(struct gameState));
r = initializeGame(2, k, 1, &G);
G.deckCount[p] = deckCount;
memset(G.deck[p], 0, sizeof(int) * deckCount);
G.discardCount[p] = discardCount;
memset(G.discard[p], 0, sizeof(int) * discardCount);
G.handCount[p] = handCount;
memset(G.hand[p], 0, sizeof(int) * handCount);
checkDrawCard(p, &G);
}
}
}
}
return 0;
}