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Added Software Engineering II code
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#include <stdio.h>
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#include <stdlib.h>
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#include <math.h>
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#include "dominion.h"
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#include "dominion_helpers.h"
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#include "rngs.h"
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int testing_assert(int expression, int should_print);
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long sucesses = 0;
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long failures = 0;
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int main(int argc, char** argv) {
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// Get seed from command line arg and setup randomization or exit
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if(argc < 2){
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printf("Please enter a seed value for randomization.\n");
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printf("usage: %s [seed]\n", argv[0]);
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return EXIT_FAILURE;
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}
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long seed = atoi(argv[1]);
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SelectStream(1);
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PutSeed(seed);
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// Game variables
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struct gameState G;
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int k[10] = {adventurer, gardens, embargo, village, minion, mine, cutpurse,
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sea_hag, tribute, smithy};
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// Initialize the game
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initializeGame(4, k, seed, &G);
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// Limiting variables
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unsigned int arbritray_num_tests = 1000000;
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unsigned int arbitrary_hand_count_max = MAX_HAND - 2;
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for(int z = 0 ; z < arbritray_num_tests ; z++){
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int turn = floor(Random() * MAX_PLAYERS);
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int hand_pos = floor(Random() * arbitrary_hand_count_max);
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G.deckCount[turn] = MAX_DECK;
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G.whoseTurn = turn;
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int hand_count = G.handCount[turn];
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int num_actions = G.numActions;
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playGreat_Hall(&G, hand_pos);
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testing_assert(G.handCount[turn] == hand_count, 0);
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testing_assert(G.numActions == num_actions + 1, 0);
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for(int k = 0 ; k < G.handCount[turn] ; k++){
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testing_assert((G.hand[turn][k] >= curse) && (G.hand[turn][k] <= treasure_map), 0);
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}
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}
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printf("Run complete!\n");
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printf("SUCCESSES: %ld\n", sucesses);
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if(failures > 0){
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printf("Some tests failed!!!\n");
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printf("FAILURES: %ld\n", failures);
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}
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return (EXIT_SUCCESS);
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}
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int testing_assert(int expression, int should_print) {
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if (expression) {
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if(should_print){
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printf("TEST SUCCEEDED!\n");
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}
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sucesses++;
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return 1;
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} else {
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if(should_print){
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printf("TEST FAILED!\n");
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}
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failures++;
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return 0;
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}
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}
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