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Added Software Engineering II code
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/* Interactive Dominion Interface
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Sam Heinith CS362
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1/26/2010
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*/
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#ifndef _INTERFACE_H
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#define _INTERFACE_H
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#include "dominion.h"
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//Last card enum (Treasure map) card number plus one for the 0th card.
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#define NUM_TOTAL_K_CARDS (treasure_map + 1)
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#define NUM_K_CARDS 10
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#define NUM_V_CARDS_2 8
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#define NUM_V_CARDS_3or4 12
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#define NUM_C_CARDS_2 10
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#define NUM_C_CARDS_3 20
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#define NUM_C_CARDS_4 30
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#define NUM_COPPER 60
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#define NUM_SILVER 40
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#define NUM_GOLD 30
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#define UNUSED -1
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#define START_COPPER 7
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#define START_ESTATE 3
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#define HANDSIZE 5
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#define COMPARE(string1, string2) strncmp(string1, string2, 4)
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#define MAX_STRING_LENGTH 32
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#define TRUE 1
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#define FALSE 0
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#define SUCCESS 0
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#define FAILURE -1
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#define MATCH 0
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#define WINNER 1
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#define NOT_WINNER 0
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//The Game Phases
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#define ACTION_PHASE 0
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#define BUY_PHASE 1
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#define CLEANUP_PHASE 2
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#define COPPER_VALUE 1
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#define SILVER_VALUE 2
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#define GOLD_VALUE 3
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//From Dominion List Spoiler
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#define COPPER_COST 0
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#define SILVER_COST 3
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#define GOLD_COST 6
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#define ESTATE_COST 2
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#define DUCHY_COST 5
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#define PROVINCE_COST 8
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#define CURSE_COST 0
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#define ADVENTURER_COST 6
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#define COUNCIL_ROOM_COST 5
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#define FEAST_COST 4
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#define GARDEN_COST 4
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#define MINE_COST 5
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#define MONEYLENDER_COST 4
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#define REMODEL_COST 4
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#define SMITHY_COST 4
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#define VILLAGE_COST 3
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#define WOODCUTTER_COST 3
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#define BARON_COST 4
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#define GREAT_HALL_COST 3
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#define MINION_COST 5
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#define SHANTY_TOWN_COST 3
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#define STEWARD_COST 3
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#define TRIBUTE_COST 5
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#define WISHING_WELL_COST 3
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#define AMBASSADOR_COST 3
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#define CUTPURSE_COST 4
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#define EMBARGO_COST 2
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#define OUTPOST_COST 5
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#define SALVAGER_COST 4
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#define SEA_HAG_COST 4
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#define TREASURE_MAP_COST 4
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#define ONETHOUSAND 1000
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int addCardToHand(int player, int card, struct gameState *game);
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int countHandCoins(int player, struct gameState *game);
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void executeBotTurn(int player, int *turnNum, struct gameState *game);
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void phaseNumToName(int phase, char *name);
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void cardNumToName(int card, char *name);
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int getCardCost(int card);
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void printHelp(void);
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void printHand(int player, struct gameState *game);
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void printDeck(int player, struct gameState *game);
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void printDiscard(int player, struct gameState *game);
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void printPlayed(int player, struct gameState *game);
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void printState(struct gameState *game);
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void printSupply(struct gameState *game);
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void printGameState(struct gameState *game);
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void printScores(struct gameState *game);
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void selectKingdomCards(int randomSeed, int kingdomCards[NUM_K_CARDS]);
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#endif
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